ACEmulator / ACE:
6 authors have pushed 45 commits to master
250 files have changed
9,998 additions
5,852 deletions
6 issues closed
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Changelog
Notable Changes:
- Complex quests such as Aerlinthe and Gaerlan’s Citadel are now fully tested and completed
- Added 2-handed weapons, and cleaving damage system
- Lugian animation / stance improvements
- Added fishing
- Added dispels and pressure plates
- Improved death messages for PK battles
- Added all death messages for players dying to monsters
- Added character titles
- Added complete set of level 8 player spells
- Added server support for all level 8 spells
- Added multistrike weapons
- Improved dual weapons stat combinations from both weapons
- Improved weapon swing animation timings for melee combat
- Added particle emitters and animation to physics system
- Improved performance of physics entity cache system
- Added landblock preloading / permaload system
- DBObj boxing/unboxing performance improvements
- Improved performance of physics landblock loading / async – 30% faster landblock loading
- Improved server shutdown for db consistency
- Improved object decayable system
- Improved object database persistence system
- Improved monster animation sync between server and client
- Improved performance of GfxObjCache
- Massive refactoring to the movement and animation systems
- Adjusted use radius for some objects to match retail
- Refactored EmoteManager to better handle NPCs in busy state
- Added more emotes to support the quest system
- VitalHeartbeat performance optimizations
- Improved player movement when using items (corpses/chests/doors)
- Improved animation timing when using consumables (food/drink)
- Improved performance with weenie precaching
- Improved performance of landblock loading – portal collision -> portal space -> landblock speed improvements
- Fixed a bug with corpses decaying a Corpse.EmptyDecayTime after they were looted
- Fixed a bug where items given to NPCs reappeared back in player inventory
- Fixed a bug where landblocks were loading equipped items as objects owned by the landblock
- Fixed a possible crash if invalid object added to landblock
- Fixed a bug with some monsters getting stuck if they wakeup during idle emote
- Fixed a bug where Olthoi Swarm Eviscerator would spawn a quarter staff in its inventory, and attempt to wield it
- Fixed a bug where some linkable generators were not being classified correctly, and not spawning all of their objects
- Fixed a bug where ‘/adminvision on’ would not take effect immediately
- Fixed a bug where larger monsters were not being detected as within melee range of player
- Fixed a bug where recipe items could be combined with themselves
- Fixed a bug where monsters would continually attack players while still materializing at the lifestone
- Fixed a bug where spell projectiles weren’t triggering the possible critical death messages
- Fixed a bug where player would switch to Peace mode to open containers
- Fixed a bug where player would return to an open container for closing
- Fixed a bug with arbitrary delays for using / rotating towards items (0.5s/1.0s)
- Fixed a bug where NPCs were running Actions before completing rotation towards player
- Fixed various bugs with player switching to Peace mode to perform various actions, instead of using the current stance
- Fixed a bug where level 8 spells had their minimum power set to 350 instead of 400
- Fixed a bug where level 8 spell effects were too small
- Fixed a bug where no death message was displayed for death blows from DamageType.Health (harm, drain, life projectiles)
- Fixed a bug where item enchantments were having their ticks applied twice
- Fixed a bug where mages would cast spells before rotating completely to target
- Fixed a bug where players would windup / fizzle if they didn’t have enough mana
- Fixed a bug where life projectiles were getting the target stats instead of the source stats
- Fixed various bugs with generators spawning too many objects, RNG selecting the wrong items, and missing various RNG selection formulas
- Fixed a bug where resisted spells weren’t alerting monsters
This has always been my all time favorite game. It’s freaking awesome. So happy to see it coming back. I’d love to help out any way I can.