Blog

ACEmulator Monthly Report – April 1, 2018 – May 1, 2018

ACEmulator / ACE:
6 authors have pushed 112 commits to master.
230 files have changed.
32,113 additions and 2,579 deletions.
1 Issues closed.
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Notable Changes

  • Physics engine tested and completed. Future changes to Physics will now be based on getting it to work correctly with all the objects in the world and their interactions, as well as refinements and improvements over time to make the engine work faster and smarter.
  • Basic melee and bow/xbow combat added.
  • Damage scaling: armor, resistance, per-body part
  • Skill checks: weapon attacks, defense, healing, magic skill
  • Initial work with Healkits added in.
  • EmoteManager system added for world events. Add emotes to objects, initial implementation includes idle animations and local cast.
  • Vitae added, but players can’t die yet.
  • First pass at tiered, mutated and randomized loot added.
  • Crafting framework added and basic crafting operations now supported.
  • Monster pain / death sounds, splatter effects
  • 1-9 shortcut keys added
  • Spellcasting improvements:
    • Added enchantment registry for tracking all spells
    • Item enchantments: blood drinker, swift killer, heart seeker, defender, impenetrability, banes
    • Life magic buffs/debuffs: armor, resistances, vulns
    • Creature enchantment buffs/debuffs
    • War magic spells: bolts, streaks, arcs

ON DECK/IN DEVELOPMENT:

  • AI for Creatures!

ACEmulator / ACE-World-16PY:
1 author has pushed commits to master.
76,026 files have changed.
1,390,921 additions and 1,008,962 deletions.
6 Releases published.
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Notable Changes:

  • Latest release of world database: 16PY v0.0.13 – 3 days ago.
  • Spells added to database. This gives us information on what the spells do.
  • Quests added to database. This gives us the flag information for quest timers and repeat limits.
  • Events added to the database. This allows for quests on a global scale to function correctly such as Aerlinthe and the Queen quests. It also enables timed and configurable events like Fireworks at the statues or turning on the Thistledown monument.
  • Housing Portal destinations added to database. These are the portals for Villas and Mansions.
  • Encounter generators (Random monsters not in dungeons) added to the database. 35,000 landblocks gained at least one generator of random encounters!
  • Crafting added to database. This adds the ability for over 20k different interactions between objects, such as making atlan weapons, or focus stones, fletching, cooking and much more!

ACEmulator / aclogview:
No changes to the project occurred during this monthly report cycle.
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ACEmulator Monthly Report – March 1, 2018 – April 1, 2018

ACEmulator / ACE:
6 authors have pushed 330 commits to master.
570 files changed.
36,980 additions and 23,772 deletions.
6 Issues closed.
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View complete changelog

Notable Changes:

  • Entity Framework Core 2.0 implemented. ACEmulator is now faster, stronger, better than ever!
  • The physics implementation is well under way, portal collisions are now working and all world objects have had their physics properties enabled to begin coding and debugging physics interactions between world objects.
  • All weenies containing a CreateList have had their lists populated to begin implementing and testing trophy loot and vendor interactions.
  •  Mob corpses are now generated upon creature death (currently /smite only) and contain trophy loot.
  • Dungeon spawns sent properly so you can explore your favorite dungeon to see all of the spawns inside correctly and for eventual combat and proper interaction.
  • Fixes for generators so more things show up in the world.
  • Started work on Spellcasting/Magic framework with PoC coding.

ACEmulator / ACE-World-16PY:
1 author has pushed 5 commits to master.
33,092 files have changed.
831,130 additions and 743,589 deletions.
3 Releases published.
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View complete changelog

Notable Changes:

  • Latest release of world database: 16PY v0.0.7 – 8 days ago.
  • Weenies now 100% exported from GDL Cache.
  • Converted database to Entity Framework Core 2.0 based schema.

ACEmulator / aclogview:
1 author has pushed 2 commits to ACE branch.
27 files have changed.
1,124 additions and 337 deletions.
2 Releases published.
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View complete changelog

Notable Changes:

  • Latest release of ACLogView: aclogview – ACE.1.0.18 – 13 days ago.
  • Significant improvements of viewing property update messages.

Welcome to our new site!

Thanks due in no small part to Miach, we’re excited to announce the opening of ACEmulator’s new home on the web!

Initially, our goals for the website are to use it to host monthly progress reports of our activities as well as any announcements along the way.

As we near closer to stable releases we might expand out the site’s scope a bit to include documentation or how-to’s on installing, configuring and administration of ACEmulator servers, but as we’re mostly not web-devs, we’re going to start small and go from there!

Please pardon the dust as we get settled in and up to speed!

Handy links to the website are: https://emulator.ac and https://emu.ac

P.S. If you’ve got experience working with WordPress based sites and would like to contribute to ours, we absolutely would welcome help in this arena as most of our time is taken up by coding the emulator. Join or stop by our Discord server and message us your interest today! ——————>

ACEmulator News! Entity Framework + New Discord + Physics!

Hey everyone, thanks for your support and continued efforts over the past year. We’ve made some great progress and are more committed than ever to bring to the community an open source emulator.

Firstly, we’ve moved to a new discord. Any new emulator/development discussion from the core team will be handled there: https://discord.gg/C2WzhP9

Additionally, we’ve made some great improvements with our code base. The new code should be much more developer friendly. We realized there were significant performance issues with the previous code. In addition, the complexity was over burdensome for new developers to participate in.

We’ve switched to .net core 2.0.

  • Performance increases.
  • Improved cross-platform support.
  • Exposes developers to the newest .net technologies that they may find in the real world.

We’ve switched our database model to Entity Framework Core 2.0.

  • Switches ACEmulator to popular, well documented ORM framework.
  • Significant performance improvements.
  • Scaffolding support greatly reduces the burden of adding tables/fields to the database.

Physics!

If you’ve been following our commit history, you’ll notice that gmriggs has taken it upon himself to implement the physics model for ACEmulator. The goal is to have a physics engine that very closely represents what the client is doing/expecting. So far his progress has been amazing!

ACLogView has been overhauled.

ACLogView, originally developed by tfarley, is the invaluable tool we use to view pcap data collected during the massive ACEmulator community effort in December 2016 – January 2017. Slushnas has spent a great deal of time improving ACLogView, it’s parsing accuracy as well as included documentation to make it easier than ever to bring back the world of Dereth.

We’ve made a lot of progress over the last year and hope to continue that momentum!

We’re always looking for new developers. With the recent changes to our code base, it should be easier than ever for new developers to get involved!

ACEmulator Core Goals

  • Reproduce Asherons Call as it existed as of January 2017.
  • Produce an emulator engine that is both performant, but easy to understand and develop for.
  • Encourage community participation and involvement in the project.
  • Use patterns/practices/technologies that developers may find themselves exposed to in the real world.

Thanks for the support!

Gone but not forgotten…

Sadly, it’s been one year since Asheron’s Call was shut down by Warner Brothers and Turbine but at the same time, it’s also been one year since the community banded together to ensure the game continues to exist in some form or another for as long as the internet continues to have life.

We may have temporarily lost access to our original characters but the future for Dereth is bright and continues to improve day by day and week by week!

Join us in helping keep Dereth alive for decades to come by visiting our Discord and GitHub today!

To the data collectors…

I want to sincerely thank each of you for all your efforts this past month to collect the data we need to rebuild Asheron’s Call… It’s been a massive undertaking and we’ve already collected so much of the data that represented the heart and soul of what we’ve all enjoyed over these past 18 years. You’ve all done a truly phenomenal job thus far and I look forward to continue working with those already here now, and those yet to find us, as we undertake perhaps Asheron’s most difficult quest yet… Returning to Dereth!

Additional Data Logging Tools

If you’re looking to help out with our data mining efforts even further then there’s four new Decal plugins available that should be added to your lineup ASAP, courtesy of Mag-nus.

Mag-WorldObjectLogger: https://magtools.codeplex.com/releases/view/630362

Mag-LootLogger: https://magtools.codeplex.com/releases/view/82824

Mag-VendorLogger: https://magtools.codeplex.com/releases/view/630366

Mag-CombatLogger: https://magtools.codeplex.com/releases/view/630433

The best way to submit your logs is by creating a free Google Drive account. You can easily upload your logs there and then link to them here on our forums.

Thanks!

***** UPDATE *****

Miach has kindly provided a way for everyone to upload their log files with ease here: http://aka-steve.com/uploads/