ACEmulator Monthly Report – April 1, 2019 – May 1, 2019

ACEmulator / ACE:
8 authors have pushed 226 commits to master
302 files have changed
45,764 additions
44,328 deletions
View Pulse
Changelog

A special thank you to all the players reporting bugs and feedback.
If you intend to submit a bug report please review how to collect Packet Captures

Notable Changes:

  • Loot tier adjustments and updates from LSD
    • Adjustments for loot tier 7
    • Added new skills Gems of Enlightenment
    • Added Enhanced Mana Elixir
    • Added Redspire Portal Gem that uses newer LinkedPortalOne
    • Updated new skills Wardens of Enlightenment to issue their gems
    • Updated Enhanced Health Elixir
    • Updated Sanamar Portal Gem to use newer LinkedPortalOne
    • Updated 10 Friend & Foe kill task NPCs
    • Updated Caliginous Aegis
    • Updated Platinum Golem
    • Updated Olthoi Slayer and Slasher Carapace and Ripper Spine
    • Updated Collectors
    • Updated Cave Penguin Egg

 

  • Fixed recipe mods for keyrings
  • Fixed some combat lockups after healing, particular with vtank + missile
  • Fixed combining older bags of mahogany salvage
  • Fixed monster retired skill #s
  • Fixed slippery item drop / rares popping when looted
  • Fixed spirit essence busy state
  • Fixed /hr for some apartments
  • Fixed summoned portal spawning
  • Fixed equipped item overlap
  • Fixed vendor overloads
  • Fixed hotspot damage
  • Fixed blank allegiance officer title crash w/ decal
  • Fixed dispel filters
  • Fixed apartment landblock loading speed
  • Fixed boot command throwing exception when used at console
  • Fixed a bug with disappearing icon when players give partial stacks
  • Fixed gems not dropping in loot
  • Fixed more issues with hotspots
  • Fixed Olthoi Rippers spawning too many ninjas
  • Fixed bug with players giving equipped items to other players
  • Fixed allegiance ranks
  • Fixed AnimationHook and GameActionChatChannel line endings in source repo
  • Fixed some apartment bugs
  • Fixed salvage workmanship bug
  • Fixed player DoT damage history
  • Fixed a bug with with kill tasks
  • Fixed a bug with packet crafting during character creation
  • Fixed a bug with scrolls and vtank
  • Fixed the Mite Queen Staff to drop 1 instead of 250 and 1 Crumbled Note instead of 250
  • Fixed some situations where multiple deaths could occur at the same time
  • Fixed tinkering values with pine and gold material
  • Fixed fellowship XP earning distance to be based on distance from XP earner, instead of leader
  • Fixed skill credit refunds for untraining skills in Temple of Forgetfulness
  • Fixed issue with attuned items being places in packs, packs placed in other containers
  • Fixed double use issue on some containers
  • Fixed issue with clapping motion repeating
  • Fixed giving stackables to NPCs that accept everything (Town Criers, Garbage Barrels)
  • Fixed giving or dropping packs with attuned items
  • Fixed issues with crafting sending 0 burden to client
  • Fixed mis-matched mana on lootgen’d missile weapons
  • Fixed wonky mana on Missile weapons in LootGen
  • Fixed quest names in San Ming’s emote table
  • Fixed ClothingPriority on Olthoi Celdon armor
  • Fixed issues with player corpse decay
  • Fixed bug with picking up items from your own corpse, hooks or storage that had quest stamps
  • Fixed bug with naked corpses not appearing correctly
  • Fixed issue with non-player objects activating other non-player objects
  • Fixed some issues with hotspots
  • Fixed rapid player corpse decay upon server restart
  • Fixed issue with npcs activating other objects
  • Fixed bug with IDing items in Trade Window
  • Fixed bug with trade causing receiver to turn to initiator when trade starts
  • Fixed exit portal from Karlun’s Hall to remove level restriction
  • Fixed Void Scriveners attacking
  • Fixed reported issue with corpse at the end of the Lugian Ice Tunnels; ActivationResponse was incorrectly set to 1, instead of 2
  • Fixed Nullified Statues
  • Fixed issue with RealTime generators that have either no StartTime or EndTime set. (eg: Heart of the Innocent Event Gen)
  • Fixed multiple death stacking. You can only die one time until you resurrect at lifestone
  • Fixed issue with long chat messages
  • Fixed SetSanctuaryPosition for Jonathan (29325) for Sanamar Academy instance
  • Fixed minor issue with scrolls when IDing them
  • Fixed major issue with recipes not scoping the requirements and mods to indexes which indicated where the checks or mods applied to
  • Fixed OnDeath crash
  • Fixed tells issue
  • Fixed PK status for all objects on radar bug
  • Fixed apartment issues for Empyreans
  • Fixed network session multithreading
  • Fixed a null crash with CombatPets
  • Fixed corpse null exception
  • Fixed landblock adjacency sync / visible objs
  • Fixed RestrictionDB table size
  • Fixed physics landblock memory leak
  • Fixed an issue with ClassName writer
  • Fixed allegiance sync bug
  • Fixed GetVariance
  • Fixed crash on null CurrentMotionState (statues).
  • Fixed CraftTool weenies mistakenly marked as WeeniType.Generic instead of WeenieType.CraftTool

 

  • Updated Tusker Guard loot tier profile to T4, up from T3, to match wiki
  • Updated Atlan weenies
  • Updated Healer messages and support for Stamina/Mana kits
  • Updated Olthoi Swarm mobs for loot tier Updateds, per wiki
  • Updated Olthoi Larvae body height entries
  • Updated loot generator for light dagger / multistrike
  • Updated two Facility Hub Wardens
  • Updated Gem_MaterialType odds in loot gen
  • Updated Ulgrim the Unpleasant’s location to AB
  • Updated Ulgrim’s Recall scroll
  • Updated Tusker Wish statues for MoA skills
  • Updated Flinrala Ryndmad to once again hand out Facility Hub Portal gems
  • Updated the Temples of Forgetfulness and Enlightenment
  • Updated Marauder Eater to always drop jaw, up from zero chance
  • Updated Base of the Timaru Plateau Portal to drop player near the NPC that sends the player to the top of the plateau
  • Updated Jonathan’s emote table; token is attuned so cannot be lost. NPC doesn’t need to reissue token to player
  • Updated landblocks in Stonehold, Nanto, and Tou-Tou-Tou
  • Updated Gold Golem and Banderling Mauler to tier 5 loot profiles, per wiki, as other mobs still using former loot profile ID should remain as tier 4
  • Updated generated loot values
  • Updated spell component burn rate, and mana conversion for item spells
  • Updated 2-handed weapon skill check
  • Updated Mad Cow event
  • Updated Storage permission error message
  • Updated handling of scribe related functions
  • Updated Enchantment Heartbeat to expire 0 duration spells
  • Updated pickup timers for Grael’s Rage untranslated texts to align with info on wiki
  • Updated three dungeon entry portals with quest restriction, as specified on portal text
  • Updated three NPCs involved in Grael’s Rage quest to stamp and erase quest stamps, as appropriate
  • Updated Generic and Stackable WeenieType
  • Updated Soldier 31290 with Attackable false and Soldiers 31290, 70035, and 70036 with AiImmobile true
  • Updated shutdown sequence to support notifications to players at intervals and adjusted shutdown lockout to apply when server is less than 3 minutes from shutdown
  • Updated CreateList output to not sort by weenie class id
  • Updated harm spell text color
  • Updated UpdateMaxVital for some spells
  • Updated SummonPortal for Gateways
  • Updated DamageHistory to use WeakReference
  • Updated fellowship to WeakReference
  • Updated Player.Examine success conditions
  • Updated kill tasks in fellowships
  • Updated Event generators for two staged on/off
  • Updated Crafting SQL Writer
  • Updated null spell -> spell.NotFound
  • Updated various log messages to Debug level
  • Updated Generator.StopConditionsInit and StopConditionsMax log level
  • Updated Generator.AddWorldObjectInternal failures to Debug
  • Updated LSD converter to support enum shifting

 

  • Added support for IOU trade ins
  • Added possible fix for Mowen portal not spawning – IsBusy reset OnDeath
  • Added Covenant Armor, default Material Type, and thrown weapons to loot
  • Added allegiance name to appraisals
  • Added caster effect to spells that have them
  • Added door opening ability for some newer Olthoi
  • Added rot after 5 minutes to player sold items on vendors
  • Added rares to loot system
  • Added support for Barber NPCs
  • Added Shoichi for Tusker Guard KT to Lin
  • Added support for new recipe formats
  • Added support for broadcasting tinkering result message
  • Added AttributeTransferDevice
  • Added quest restrictions for summoned portals
  • Added the ability for any player to loot monster corpses after 2 mins
  • Added logging for player corpses
  • Added /myquests player command, and quest_info_enabled admin option
  • Added Mountain Sewer entry portal
  • Added support for non-house owner rent payments
  • Added Lifestone Sending spell
  • Added some missing spawn maps: Mountain Sewer, new Yanshi town spawns, Keminub, Iaret, and Sacmisi
  • Added support for prismatic arrows
  • Added fellowship sharing to kill tasks
  • Added prevention for being dropped into / through walls
  • Added some null checks to try to catch issue with SelectDispel
  • Added logging to Spell.Init
  • Added warning to players about potential rollback issues when SaveBiota fails
  • Added support for preloading landblock groups (Apartment Landblocks)
  • Added check for RecallsDisabled to command recalls
  • Added CraftTool WeenieType
  • Added missing EncumbranceVal to Olthoi Amuli Armor
  • Added text to corpses that generated rares
  • Added Tomb Rubble weenie
  • Added in use error message for some objects
  • Added missing Missile DamageMod property for loot gen
  • Added Void Gem of Enlightenment
  • Added shirts and pants to loot drop
  • Added new Fetish of the Dark Idol recipes for new TOD missile weapons
  • Added missing Enhanced Isparian weapon recipes
  • Added modified tinkering recipes
  • Added Moina NPC
  • Added Olthoi Amuli armor weenies
  • Added Jaffres Dini’s spawn data to Sanamar
  • Added Scrivener of the Void to Holtburg, Yaraq, Shoushi, and Sanamar locations
  • Added Jacob’s Axe weenie for loot drop by Hard-Headed Skeleton
  • Added the three Trade Alliance sub quest stub quest registry DB entries
  • Added updated Free Ride to Sanamar spell (3535)
  • Added missing Monster Fly Trap weenie
  • Added Donatello Linante
  • Added support for AwardXP emote taking away from available xp (Donatello Linante -> Asheron’s Lesser Benediction)
  • Added rares to server logs
  • Added disable_gateway_ties_to_be_summonable configurable option
  • Added biota id:name to db
  • Added in support to ACE.Adapter for converting GDLe recipes
  • Added fix to prevent players from deceiving themselves
  • Added more code protection for TOD salvage data
  • Added null check to Corpse.Open
  • Added busy check for food / consumables
  • Added CanAddToInventory / pre-check for Player.Give
  • Added more null checks to Fellowships, ConfirmationManager, and GetDeathMessage
  • Added rollback mitigation for players receiving items from NPCs
  • Added SpellbookCache
  • Added WeakReference option to GfxObjCache
  • Added missing WieldSkillType to loot generation factory melee weapons
  • Added Treasure Material tables and Treasure Color tables to apply appropriate colors and materials to items in the LootGenerationFactory
  • Added “lootgen” Developer Command to aid in testing the loot generator. Currently only applies materials and colors to items; no other properties factored in at this time
  • Added GetBlockDist pre-check to IsDirectVisible()
  • Added /ciloot dev command for RNG loot generation factory
  • Reduced fizzle mana usage
  • Changed Ruschk Iceberg Key from fixed spawn to generator based
  • Remove extra Ianto and Lady of Aerlinthe’s Ornate Chest weenies
  • Aligned Scroll loot with wiki
  • Re-added random colors to clothing in loot gen
  • Mosswart Worshipper Kill Task fix
  • Refactored Elemental damage bonus
  • Removing leader from disbanded fellowship
  • Removed some incorrectly added thrown weapons from loot gen
  • Sorting appraisal properties to better match up with client hashtables
  • Ensuring self spells are never resisted
  • Loot refactoring for clothing
  • Removed bad keyring recipes
  • Fixes for Give to Player issues: Send contents of a container when given, Return object to giver when it fails to be given
  • Replaced character errors with confirmed list
  • Creatures with loot and NoCorpse will drop their loot to the ground upon death
  • AdjustCells cleanup
  • Updating tinkering message to match retail, adding /cisalvage dev command
  • Initial fix for item heartbeats
  • Adjust wield requirements and method used
  • Sequence validation and negative response
  • Change weapon damage to be based on wield difficulty, instead of tier number
  • Lower essence drop rate to ~17%
  • Converted many magic numbers to descriptive, enum based values
  • Changed shortcut code to fix some collision issues
  • Clamping broadcast range on some recalls
  • Improved monster ReturnHome logic
  • Physics GC cleanup
  • Synced WieldSkillType with WeaponType
  • Move some messages to WorldBroadcast filter
  • Remove PropertyInt 159 from base melee weapon weenies
  • Remove two Encounter table entries, as they cause landscape mob spawns within Fort Tethana and the rebuilt Yanshi
  • Landblock Dormancy after 1 min of no player activity
  • Reduce rogue physics landblocks loaded by portal destination parsing
  • Dispose ShardContext on RemoveBiota
  • Send RestrictionDB in order of client hash
  • Removed deprecated skill check formula
  • Improved fellowship vital update rate / sync
  • Ensuring BF_OPENABLE flag for inventory containers
  • Fix body part heights of Fiun mobs
  • Moved IsBusy check
  • Session termination and boot command enhancement
  • Adjusted grant level propotional xp
  • Adjusted two-handed stance swapping / slots
  • Removed slash animation from thrust weapons
  • Ensuring impen/bane applies only to enchantable items
  • More fixes for player corpse appearance issue
  • Retry failed shard db queries
  • More fellowship null checks
  • More allegiance fixes
  • Ensure cooldown spells aren’t evaluated for dispels
  • Adjusted OnDeath to use LastDamager instead of foreach
  • Network stability improvements
  • Major refactoring to fellowships to fix concurrency issues
  • Moved order-insensitive items earlier in packet processing pipeline
  • Process inbound GameAction packets in order received
  • Save Player Corpses if dropped.count > 0
  • Reject new connections when server shuts down
  • /serverperformance command added. Optional parameters: start, stop, reset
  • Use ServerGarbageCollection instead of Workstation GC
  • Change the way GiveObjecttoNPC and HandleNPCReceiveItem deal with emotes
  • Exclude Cooldowns from HandleMaxVitalUpdate
  • Physics memory related additions
  • Fix session timeout values
  • Code cleanup

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.