ACEmulator Monthly Report – July 1, 2018 – August 1, 2018

ACEmulator / ACE:
7 authors have pushed 69 commits to master
278 files have changed
12,612 additions
4,134 deletions
3 Issues closed
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Changelog

Notable Changes:

  • Updated physics system to calculate accurate water depth
  • Fixed various bugs in the physics and animation subsystems
  • Fixed a bug with players and monsters sliding along the edge of cliff
  • Added dungeon landblock detection system
  • Improved monster movement: turning, walking, and running speeds from the MotionTable / animation subsystem
  • Improved projectile physics. Projectiles should hit targets much more consistently now
  • Added instant updates to the monster health bars
  • Updated the monster aggro / tolerance system
  • Added TargetManager for server tracking of monster attack targets
  • Added UI Window/Saving
  • Refactoring and improvements to the magic system code
  • Added criticals and bonus damage to War magic, as per the ‘Atonement’ update
  • Added mana stone usage system
  • Fixed various bugs with monsters crossing between landblock and cell boundaries. Monsters should be able to chase the player through dungeons and indoor areas more consistently
  • Added monster movement debug commands
  • Fixed a bug with some dungeons having black screens on portal entry
  • Fixed Enchantment registry duration and redirection of Aura spells
  • Added spell layering to the Enchantment registry
  • Added QuestManager saving and loading to the database
  • Further integration of the EventManager into EmoteManager
  • Enchantments applied to armor affecting armor stats now display correctly
  • Wielded weapon debuffs are now taken into consideration
  • Added magic item persistence tracking
  • Added PortalSending and PortalSummon functionality
  • Allow for non-players casting gateways
  • Improved vital regeneration formulas / ticking
  • Improved healing formulas
  • Added player stance and enchantments to vital regeneration (regeneration/rejuvenation/mana renewal)
  • Added basic stamina usage on evasion / jumping
  • Improved vital regeneration, stamina usage

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