ACEmulator / ACE:
7 authors have pushed 28 commits to master
167 files have changed
6,608 additions
1,593 deletions
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Changelog
Notable Changes:
- Improved design and performance for SequenceManager
- Added RenderTexture, String and Font to DatLoader.FileTypes
- Added scrolls to loot profiles
- Added caching system for scrolls
- Added stream support to audio export
- Fixed a long-standing network bug with lost/corrupted packets dropping clients
- Fixed a bug causing AcknowledgeSequence packets to increment the LastReceivedPacketSequence, causing the Sequence to break and never recover for that Session
- Fixed a bug causing RequestTransmit packets to be ignored
- Improved server resiliency against malformed packets
- Changed the C2S RequestForRetransmit to per-request packet, instead of sequence
- Added developer network debug commands
- Added a generational feature to ISAAC development of network layer
- Adding pre-processor definition NETDIAG + directives to ACE.Common and ACE.Server to help development by preserving troubleshooting tools, without interference with the optimal solution
- Updated client lib with features useful for third-party apps
- Added outdoor landscape texture blending system (ImgTex, TexMerge, LandSurf)
- Updated LandblockStruct to optionally generated texture UV coordinates for landscape textures. Defaults to off for server environments
- Added animation-only updates to physics engine
- Added instructions for installing with VS Community Edition
- Added more RNG treasure generation for chests
- Improved DatLoader for third-party apps
- Fixed a bug where Unicode string lengths weren’t being read as compressed
- Added optional flag for caller to select whether or not to load the cell.dat.
- Fixed a bug where Animation framecounts were being read as uint instead of int
- Added more enum flags, as per client definitions
- Added more DAT fletypes: EnumMapper, StringTable, DIDMapper, DualDIDMapper
- Fixed an issue with door and chest appraisal with respect to lockpick chances
- keepOpen option added to DatDatabase FileStream – improves DatLoader performance
- Added Property dictionary system – reduces CPU needed for handling properties by about 80%
- Removed ActionQueue.Dequeue architecture, as it was unused. This change reduces the CPU ActionQueues require by half.
- Make StackSize an int instead of ushort
- This fixes the housing prices to match retail
- Changed format of ServerStatus, Total CPU Time to match server runtime
- Streamline attributes and vitals
- Cleanup LoadAllLandblocks status output, and improved comments
- Profiling-based performance improvements:
- Landblock LoadMeshes summary improved
- Added thread safety to LScape.get_landblock()
- Improved WorldObject.ObjectGuid creation
- Added caching subsystem to EnchantmentManager
- With these recent changes, 50+ active players have been tested and running smoothly
- Improved ShadowPart performance
- Fixed a bug with using certain mana pools
- Update EmoteManager and WorldObject Generator with fixes for Anniversary event emotes.